I'd need TOTAL input lag (hardware and network total combined end to end from pressing a button to seeing it happen on screen) to be under 50 for me to consider it even remotely playable. Add that to another 10-20ms of hardware ping, I assure you, no matter what your setup or tinkering it will be unplayable. Lmfao try playing in Canada, where EVERYWHERE there is basically 100ms ping. If you have high packet loss or bufferbloat, you might want to get a better router (and check with your ISP what you need to do to replace the old one). Use the QoS settings in your router to give your device priority, if your router allows it Separate the 2.4ghz and 5ghz signal if it's merged in a single SSID. You can use this site or do the Network Test in GeForce Now, but I'm not sure it's doable in iOS.ĭo a latency test with different sites, I'd recommend or But it might not help if your ping is already good.Ĭhange to the desktop version, might help, but it also might make other things not work as intended.Įnable or disable hardware acceleration in your "browser://flags", also enable or disable override software rendering list.ĭo a packet loss test. I haven't tried it with Xcloud, but it helped with GeForce now, I had over 45ms of ping, and it was reduced to 34ms. Turn on battery saver, personally I didn't notice any difference, but it might help with overheating. Use a different browser, for me Edge works great, but I've seen people recommend Brave. I posted this in another post but it might help you too.įirst of all, what platform are you using? I wouldn't recommend playing on an iPhone, the browser implementation has more input lag, and worse on mobile, making fast paced games not work great.
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